![]() ![]() Timer gems start at 5 and decrement by one every time your opponent sets down a pair of gems when they reach zero, they turn into regular gems. ![]() When you wipe out a large number of gems, timer gems, gems with a number on them, fall on your opponent. Like Puyo Pop, SPF2T is a head-to-head puzzle game it's played against an opponent, whether it be another player or just a CPU opponent. If a crash gem lands next to a gem of the same color, all of the touching contiguous gems of the same color disappear, causing any gems on top of the destroyed ones to fall into the gap (and possibly causing more gems to disappear, if a crash gem falls into place.) The more gems (and the larger blocks of gems) destroyed at once, the more timer gems are dumped on your opponent. This is largely useless, until a circular flashing gem known as a "crash gem" falls. Rectangular colored gems fall from the top of the "well" in pairs, and, as in most game, the player can move them left or right as the fall, rotating the pair with button presses, trying to keep the stack from reaching the top of the well (at which point, well, game over.) If gems of the game color are placed together, forming large blocks of color, they will merge into larger gems. Robotnik's Mean Bean Machine and Tetris Attack. SPF2T plays much like almost every puzzle game since Tetris, although it has more in common with color-matching games like Puyo Pop/ Kirby's Avalanche/ Dr. The name is a parody of Capcom's insane naming scheme, leading to titles like Super Street Fighter II Turbo Revival). (For the record, there aren't any other Puzzle Fighter games. Ideally, you'll want two sets of controls SPF2T is a competitive game. The game, like any other CPS-2 game, is mounted on a standard JAMMA frame, and requires only an 8-way joystick and three buttons for each player. Update: SPF2T was rereleased on the GBA on April 3, 2003, and is available in stores. The PSX version is very rare and quite valuable to Street Fighter fans (not quite DragonBall GT: Final Bout level, but it goes for $60-80), but the Japanese version of the arcade ROM plays in MAME, CPSMAME, and Callus. The arcade cabinet is covered with multicolored blocks and superdeformed versions of characters from Street Fighter and Darkstalkers, and the packaging for the home versions is similar. ![]() Super Puzzle Fighter II X in Japan) was developed and published by Capcom and released in US arcades (on the CPS-2 board) in 1996, and later on the Playstation and Saturn on January 22, 1996. "Don't tell me, you only know how to play fighting games!" ![]()
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